Curry Chandler

Curry Chandler is a writer, researcher, and independent scholar working in the field of communication and media studies. His writing on media theory and policy has been published in the popular press as well as academic journals. Curry approaches the study of communication from a distinctly critical perspective, and with a commitment to addressing inequality in power relations. The scope of his research activity includes media ecology, political economy, and the critique of ideology.

Curry is a graduate student in the Communication Department at the University of Pittsburgh, having previously earned degrees from Pepperdine University and the University of Central Florida.

Filtering by Tag: public space

Niantic responds to Pokemon Go players, acquires scanning company

In an earlier post I wrote about how Pokemon GO developer Niantic was rolling back some gameplay changes implemented during the pandemic, and how many players were pushing back against the reversion to the pre-pandemic status quo. Last week Niantic posted a response to the Pokemon GO community:

“We have heard your feedback about one change in particular - that of the PokéStop and Gym interaction distance. We reverted the interaction distance from 80 meters back to the original 40 meters starting in the U.S. and New Zealand because we want people to connect to real places in the real world, and to visit places that are worth exploring.”

Several threads on Pokemon GO-related subreddits featured reactions to Niantic’s statement. Some users dismissed the developer’s message as diversionary corporatespeak and crisis PR. This was echoed in several of the top comments in an r/Games thread:

“tl;dr We heard you. Now shut up and leave us alone. Quit telling us how you should be enjoying our game. But just to make you be quiet, we promise to make an investigative task force who will look into the risks and benefits of increasing the distance and get back to you at a later date.”

“Ah the classic "we need an internal team to decide the best course of action" when the solution is already right there and had been implemented for months. They're not changing anything, they're attempting damage control and hoping it all blows over.”

Over on r/PokemonGo, several users found Niantic’s stated rationale of “encouraging exploration” as dubious:

“This game is like 2% exploration and 98% visiting the same neighborhood pokestops and gyms over and over again, and Niantic knows this.”

“You want to give us exploring? Give us biomes, give us rare Pokemon in hiking areas, give us better pokemon in eggs so we see the benefit of walking. Why the hell would I want to walk any extra to get the same dumb pokemon that is in the wild? Do I really need to "explore" a QFC parking lot? Lies. Exploring has nothing to do with it.”

Many of the comments in the above thread posited that Niantic was appealing to virtues of “exploration” and “exercise” in order to mask their purely financial interest in prompting players to move to Poke stops. Niantic is clearly invested in maintaining their edge in geolocation and augmented reality technology: last week the company acquired a 3D scanning company called Scanverse. As Greg Kumparak wrote for TechCrunch:

“As I first wrote about years ago, one of Niantic’s goals is to build a detailed and endlessly-evolving 3D map of the world — a step they see as fundamental to enabling true, rich augmented reality experiences if/when the world ever embraces something like AR glasses. It’s a rather massive (and never-ending) task, but one made a bit more feasible by way of its ever-roaming player base across games like Pokémon GO, Harry Potter Wizards Unite and Ingress.”

Meanwhile, debates over the gameplay changes have now spawned divisive conversations over Covid and vaccines on the Pokemon Go subreddit. One user asked why Niantic was reversing the pandemic gameplay decisions when the virus is still with us, and the board moderators have affirmed a zero tolerance policy toward Covid denial or anti-vaccine posts.

Pokemon Go & post-pandemic mobility expectations

I haven’t played Pokemon Go since the early days of its release. It was nearly impossible to avoid the buzz surrounding the game’s launch. And as I wrote back in July 2016, the hype around the game was infectious and the game itself offered an exciting new way of interacting with public spaces in your local environment.

The outbreak of the COVID-19 pandemic last year immediately and drastically altered attitudes toward congregating in public space. I had assigned my Communication Process students an assignment to complete during their spring break: spend time in a populated public space and take field notes on the interactions that they observed. When the scope of the pandemic became clear and our university canceled in-person classes during the spring recess I frantically emailed my students to stress that they were no longer required to complete the assignment and to affirm that it was in their best interests to avoid populated public places.

Many aspects of public life had to adapt to the new social-distancing realities of life under coronavirus, and Pokemon Go was no different. Pokemon Go developer Niantic announced in March 2020 that it was instituting changes in its games in light of the emergent public health imperatives:

“We have always believed that our games can include elements of indoor play that complement the outdoor, exercise and explore DNA of what we build. Now is the time for us to prioritize this work, with the key challenge of making playing indoors as exciting and innovative as our outdoor gameplay. We are adding to our product roadmap so we can enable more ways to play inside and around the home in the coming days and weeks, when the world needs it most.”

One of the changes implemented to Pokemon Go was an increase in the interaction distances for players to engage with location-specific game activities. These changes effectively doubled the distance from which players could interact with GPS-fixed game locations. In November 2020 Niantic provided updates on the changes and stated they would remain in place “at minimum through June 2021.”

Well, Niantic held to this prospective timeline, and last month the developer announced that it would be rolling back the increased interaction distances:

“Previously, PokéStop and Gym interaction distances were increased, to enable people to engage from further away. After this change the distance will revert back to the standard distance, when it makes sense in different places, though may be increased during future events and as part of certain features.”

Many players responded negatively to the reversion. On one of the most prominent Pokemon Go subreddits, The Silph Road, users explicated the immense quality of life improvement that the increased interaction distances provided. As redditor pogo_enthusiast explained:

“Increased interaction distances should stay, if only for reasons of safety and accessibility. Like many others, I was dismayed to see today's announcement concerning the reversion of pokestop and gym interaction distances. Beyond being a (much needed) quality of life feature, increased interaction distances made playing PoGo much safer and enabled disabled individuals in my community to more fully engage in the game.”

pogo_enthusiast outlined several specific ways in which the increased interaction distances improved accessibility:

  1. Crossing the street less to engage with stops/gyms

  2. Being able to interact with stops/gyms from safer (or more permissible) locations.

  3. Being able to raid more discreetly from further away and avoid harassment from other players

  4. Being able to keep walking at a normal place while playing, rather than abruptly stopping, slowing down, or moving off pathways to let others by

  5. Being able to mitigate the issues of drift and not move around erratically to get in range of a stop/gym

The entire reddit thread regarding the revised interaction differences is fascinating to read. The comments astutely highlight myriad ways in which the gameplay experience was made safer and more accessible by the pandemic-era updates. So far the gamemakers have remained firm in their decision in spite of the outcry from the player base. A Niantic spokesperson justified the decision thusly:

“Last year, we increased the interaction distance to nearly the length of a football field. It’s tough to discover new places at this distance. We’re going to revert the expanded interaction distance in countries and regions where it makes sense to help restore the focus of the game on exploration and discovery. Going outside and spinning PokéStops and Gyms is important to our mission because it encourages exploration of the world.” [emphasis added]

This official explanation raises a question regarding the imperatives of Pokemon Go. How is the promotion of outdoor exploration weighed against the imperatives of profit accumulation inherent to a commercial product? How are these imperatives to be differentiated or disentangled? Around the start of this year redditor jdunham_ritxniantic posted to the Pokemon Go subreddit asking “How has the pandemic affected how you play?” User TheDeviless responded that:

“I stopped giving Niantic money because of their lack of concern for those during a pandemic.”

I think this response changes the inflection of the earlier question. Commercial profit motives aside, how would any initiative formed around the goal of promoting outdoor exercise and exploration responsibly respond to the public health imperative of social distancing? Despite the prevalence of post-pandemic and reopening discourse in our present moment I suspect that this question will remain relevant.

City Space as Projective Medium: From Coronavirus Quarantine to Urban Uprisings

The current confluence of the ongoing Coronavirus pandemic and popular political demonstrations has provided strikingly urgent examples of how city space may be actualized as a projective medium. By “projective medium” I mean to describe a repurposing of urban environments wherein public space serves as a canvas not only for the circulation of artistic representations or political slogans but for the staging of interventions of imagination, a testing ground for potential futures. Within the past few months we have seen dramatic and unprecedented reconfigurations of public space: first in the widespread “lockdown” and “stay at home” measures designed to mitigate the viral transmission of COVID-19; and secondly with irruption of mass protests against police brutality and extrajudicial killings of people of color. Both of these “moments” have offered profound illustrations of the social production of space, as well as ways in which the physical infrastructure of the built environment is an inherently politicized terrain. 

In the early days of the Coronavirus quarantines reconsiderations of urban space focused on absence and withdrawal. Photographs of unoccupied Los Angeles freeways and deserted downtown districts circulated widely online. At the end of March the New York Times published a photo essay documenting quietude throughout the five boroughs with the title “New York Was Not Designed For Emptiness.” The fascination with emptied city spaces is certainly linked to visual tropes of apocalyptic fiction and representations of humanity’s end depicted so often in popular culture: the silent streets and vacant plazas served as visual confirmation of the otherwise “unseen” virus, and visceral reminder of our ultimately precarious civilization. The allure of these images may also be linked to a desire for (psychological) distance from the biological threat. Writing in the Verso Books blog, Rob Horning credited such photographs with reinforcing a sense of “exemption” from the vagaries of the natural world and from the virus itself:

“Our ability to appreciate these images doesn’t underscore our ultimate harmony or interconnection with the natural world and the life that purportedly re-emerges when the highways are finally vacated. Rather it lets us use mediation (our ability to consume representations) to rearticulate our exceptionality. We can assume the subject position of the camera and pretend that makes us immune to being objects in the world.”

The onset of “social distancing” induced an attitudinal shift in how we related to the shared spaces of everyday life. The withdrawal from public places to the atomistic dwelling of self-isolation created a sort of vacuum, opening up a space in which new meanings and relations could be introduced. In many cities around the world residents rediscovered the balcony as a link between the individual and communal worlds. Balconies have always served as liminal spaces between the publicity of the street and the privacy of the home. During quarantine these sites gained renewed significance as spaces for performance and communication. Neighbors socialized from across their respective railings, and a new routine developed where residents would gather to applaud medical workers from their balconies at appointed shift-change times.

The mass migration indoors prompted rediscovery of the built environment as communication medium in other ways. I am particularly fond of the various projects that involved projecting films onto the sides of buildings. In Rome the cinema organization Alice nella Città began scheduling regular projections of classic films, and encouraged any citizens with the ability to do so to implement their own screenings. In Berlin the Windowflicks project hosted screenings by projecting movies on the walls of residential courtyards. (On a somewhat related note, I was disappointed to learn that Vulcan Video, a beloved DVD rental business in Austin, TX and one of my most frequented locales when I lived in that city, did not survive the Coronavirus outbreak.)

At the end of May the insular isolation of “stay at home” measures reversed into a dramatic reclamation of the streets. In the wake of George Floyd’s death at the hands police, residents of Minneapolis turned out en masse in the neighborhood where he was killed. The initial days of the demonstrations saw vandalism and destruction of corporate businesses in the neighborhood beginning with an AutoZone store. (In addition to semiotically presaging the eventual advent of “autonomous zone” in popular discourse and U.S. urban imaginaries, the prominence of the AutoZone and other automotive businesses in the subsequent unrest throughout Minneapolis and St. Paul testifies not only to the dominance of car culture in U.S. spatial design, but also to the legacy of highway expansions and car-centric development that decimated predominantly Black urban communities throughout the 20th Century.)

During the first two days of protests a Target store nearby the site of Floyd’s death was thoroughly looted and vandalized. In addition to the store’s interior being effectively gutted, the exterior walls were blanketed with spraypainted messages. In the days that followed political graffiti and anti-police slogans became a ubiquitous visual element of the demonstrations unfolding in cities throughout the United States, even occupying part of the backdrop for Donald Trump’s infamous bible photo-op in Washington D.C. Here again the latent potential for the built environment to serve as a projective medium was dramatically actualized. The pervasive presence of political graffiti messages recalled the spraypainted slogans of the May 68 demonstrations in Paris, just as the scenes of civil unrest evoked the 1968 U.S. urban riots that followed the assassination of Martin Luther King Jr.

Over the past three weeks the urban uprisings have continued to spread throughout the U.S., perhaps reaching their temporary apogee with the Capitol Hill Autonomous Zone (CHAZ). The CHAZ designation refers to the occupation of a six-block area in central Seattle centered around the vacated East Precinct police headquarters. Since it’s emergence in popular discourse the message and meaning of the CHAZ has been the subject of public debate. Authoritarian discourses have demonized the occupation as a terroristic takeover, while more amicable readings of the space have characterized it in terms of a festival atmosphere with arts and music. Several early accounts featured images and accounts of a film screening in the CHAZ: participants watching Ava DuVernay’s “13th” on a projection screen set up in an occupied intersection.

As with the aforementioned outdoor cinema projects implemented under Coronavirus quarantine, the urban reimagining of the CHAZ features film screenings in urban space, a repurposing of city streets as movie theaters. It thus offers another opportunity to consider the built environment as a projective medium. Again, this sense of “projective medium” extends beyond merely repurposing urban infrastructure as a material support for communication. Yes, the occupied urban space of the CHAZ features murals, spraypainted slogans, and other forms of artistic and political representation. But the greater “message” of the occupation is a radical rethinking of the logics underlying the organization of urban life itself. The various artistic interventions launched in response to the COVID-19 outbreak similarly call into question certain unspoken assumptions undergirding collective dwelling.

 (In distinguishing between the “form” and the “content” of these creative repurposings of urban space it is important to recognize that the content in the respective cases is obviously significant. The CHAZ occupiers were screening a documentary about racial inequality in the United States, a subject clearly connected to the broader socio-historical context and political intent of Black Lives Matter protests. Would we interpret the scene differently if the CHAZ audience was watching “The Wizard of Oz,” or “Trolls 2”? Similarly, how would our understanding of the outdoor screenings in Rome and Berlin be altered if the organizers were projecting political documentaries instead of classic films?)

Both the Coronavirus pandemic and the urban demonstrations have prompted a reimagining of the structures that shape our daily lives. Rather than idle speculation or “mere” philosophical musings, the emergent issues underlying these provocations present themselves as urgent and unavoidable. They reveal the necessity of the radical reassessment of social reality.

Most of the questions prompted by the Coronavirus have to do with resuming “business as usual” in a way that will prevent another outbreak. What will work and schooling look like after the lockdown? Will telecommuting become the new norm? Should theaters and concert venues reopen to full capacity? Will any area of life return to its pre-pandemic state? The questions and demands voiced in the ongoing anti-racism protests feature a different focus, but they also call for sweeping structural reforms. Calls to “defund the police” have been explicated as a “reimagining” of what public safety and community-oriented state initiatives can look like. These twin crises thus raise awareness of infrastructural and social failures (of the healthcare system, of adequate preventative measures, of policing procedures, of systemic racism, etc.), but they also draw attention to failures of imagination. Questions about what kind of world we want to live in are increasingly superseded by questions of what kind of world will enable us to survive.

While the twin events represented by the global pandemic and anti-oppression uprisings therefore share significant similarities, they may be productively differentiated by the directional orientation of their respective inciting elements. The shock and disruption of the Coronavirus outbreak can be characterized as a movement inward driven by an outside impetus, whereas the protests represent an outward movement compelled by inner antagonisms. Social distancing and “safer-at-home” self-isolation measures were restrictive responses to an outside foreign force (foreign or alien in the sense that the virus is not human, not in any sort of xenophobic or Sinophobic sense as conveyed by the “Chinese virus” and “kung flu” dysphemisms). The mass occupations of city streets and other urban spaces was an expansive outwardly-directed response to failures and contradictions within the society itself, including inherent racial injustice, class antagonisms, and a generalized precariousness engendered by neoliberal capitalism. The two movements thus represent two imperatives to reimagine our world: one compelled from without, the other incurred from within. (There were, of course, many interrelated and exacerbating factors connecting the pandemic response with the protests, such as the economic disruption, soaring unemployment, disproportionate health outcomes along racial lines, etc.)

One way to interpret the sudden transition from vacant, socially-distanced public spaces to massively occupied city streets is to view space as a blank slate onto which various forces or groups project their politicized messages. However, it would be misleading to consider the urban as an empty signifier, or city space as a neutral container subject to contestations over who gets to fill it with meaning. The built environment is always already a politicized terrain, shaped by value-laden design decisions and governed by policy and force. Urban space emptied of content does not reveal the material landscape as a merely objective fact or value neutral background for social life. Instead, both the images of emptied city streets in the time of Corona and the scenes of massive demonstrations in public space attest to a fact that the urban form shares with all communication media: the medium is the message.

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