Curry Chandler

Curry Chandler is a writer, researcher, and independent scholar working in the field of communication and media studies. His writing on media theory and policy has been published in the popular press as well as academic journals. Curry approaches the study of communication from a distinctly critical perspective, and with a commitment to addressing inequality in power relations. The scope of his research activity includes media ecology, political economy, and the critique of ideology.

Curry is a graduate student in the Communication Department at the University of Pittsburgh, having previously earned degrees from Pepperdine University and the University of Central Florida.

Filtering by Tag: slavojzizek

Žižek on post-U.S. order, Harvey on Piketty, Rushkoff's new job and doc

The "American century" is over, and we have entered a period in which multiple centres of global capitalism have been forming. In the US, Europe, China and maybe Latin America, too, capitalist systems have developed with specific twists: the US stands for neoliberal capitalism, Europe for what remains of the welfare state, China for authoritarian capitalism, Latin America for populist capitalism. After the attempt by the US to impose itself as the sole superpower – the universal policeman – failed, there is now the need to establish the rules of interaction between these local centres as regards their conflicting interests.

In politics, age-old fixations, and particular, substantial ethnic, religious and cultural identities, have returned with a vengeance. Our predicament today is defined by this tension: the global free circulation of commodities is accompanied by growing separations in the social sphere. Since the fall of the Berlin Wall and the rise of the global market, new walls have begun emerging everywhere, separating peoples and their cultures. Perhaps the very survival of humanity depends on resolving this tension.

  • Thomas Piketty's book Capital in the 21st Century has received widespread media attention, and enjoyed so much popular success that at times Amazon has been sold out of copies. It seems natural then that David Harvey, reigning champion of Marx's Capital in the 21st century would comment on the work, which he has now done on his web site:

The book has often been presented as a twenty-first century substitute for Karl Marx’s nineteenth century work of the same title. Piketty actually denies this was his intention, which is just as well since his is not a book about capital at all. It does not tell us why the crash of 2008 occurred and why it is taking so long for so many people to get out from under the dual burdens of prolonged unemployment and millions of houses lost to foreclosure. It does not help us understand why growth is currently so sluggish in the US as opposed to China and why Europe is locked down in a politics of austerity and an economy of stagnation. What Piketty does show statistically (and we should be indebted to him and his colleagues for this) is that capital has tended throughout its history to produce ever-greater levels of inequality. This is, for many of us, hardly news. It was, moreover, exactly Marx’s theoretical conclusion in Volume One of his version of Capital. Piketty fails to note this, which is not surprising since he has since claimed, in the face of accusations in the right wing press that he is a Marxist in disguise, not to have read Marx’s Capital.

[...]

There is, however, a central difficulty with Piketty’s argument. It rests on a mistaken definition of capital. Capital is a process not a thing. It is a process of circulation in which money is used to make more money often, but not exclusively through the exploitation of labor power.

  • At the 2012 Media Ecology conference in Manhattan I heard Douglas Rushkoff explain that he had stopped teaching classes at NYU because the department was not letting him teach a sufficient number of hours, all while using his likeness on program brochures. Well, Rushkoff has just been appointed to his first full-time academic post. Media Bistro reported CUNY's announcement :

Beginning this fall at CUNY’s Queens College, students can work their way towards an MA in Media Studies. Set to mold the curriculum is an expert responsible for terms such as “viral media” and “social currency.”

  • Lastly, this news made me realize that I completely missed Rushkoff's new Frontline special that premiered in February: Generation Like, which is available on the Frontline web site.

Mike Gane interview: Baudrillard, academia, more

  • The upcoming issue of the International Journal of Baudrillard Studies features an interview with Baudrillard scholar Mike Gane. The interview touches upon a variety of topics, including Gane's interactions with Baudrillard, media coverage of Margaret Thatcher's death, and hypothesizing what Baudrillard would be writing about were he alive today:

One could ‘see’ the specific things Baudrillard would have picked up – extreme phenomena like sovereign debt. Today he would be writing on fracking, drones, etc.

Gane also addresses the present state of academia:

The essential point is that the whole educational experience has changed, and the student has become oriented to enterprise, and to developing, accumulating, human capital. The student gets used to appraising the lecturer’s performance just as the lecturer grades the student, and the Sunday Times grades the university. So, all the discussion about declining standards focuses on the wrong issue.  What has happened is a transformation of individualism, not towards a new freedom in the classical liberal sense, but towards a new individual who builds up capital and exploits this competitively. The university staff members are equally thrown into a competitive game network, where to outperform others is essential to survival. Almost everything is assessed and ranked with a degree of Kafkaesque bureaucratisation that is hardly believable. Whereas the system of 40 years ago was simple and relaxed, with liberal values, and within it there were known traditional hierarchies, today it is hyper-bureaucratised and hyper-legalised and the hierarchies have changed and keep changing.   Thus to understand what has happened it is essential to see that neoliberalism does not diminish the action of the state; it avoids direct state intervention but only to insert new mechanisms and values insidiously where none existed before: for example, in Britain it is only now, forty years after the initial entry of neoliberalism, that an enterprise element is being required on each degree course, and that an enterprise element is to be counted within the work profile of academics. And these new mechanisms do not stand still; the system is in constant movement, as if in permanent crisis. This why Baudrillard, and others like Žižek, have described this as a new totalitarianism which works not by imposing a system of commands but rather a game framework into which the individual is absorbed and has to adapt at a moment’s notice.

  • In a recent Atlantic article Ian Bogost considered the McRib sandwich through the lens of Lacanian psychoanalysis. The aphoristic ending of the essay recalls the Baudrillardian turn on the function of Disneyland and prisons:

Yet, the McRib’s perversity is not a defect, but a feature. The purpose of the McRib is to make the McNugget seem normal.

Ender's Game analyzed, the Stanley Parable explored, Political Economy of zombies, semiotics of Twitter, much more

It's been a long time since the last update (what happened to October?), so this post is extra long in an attempt to catch up.

In a world in which interplanetary conflicts play out on screens, the government needs commanders who will never shrug off their campaigns as merely “virtual.” These same commanders must feel the stakes of their simulated battles to be as high as actual warfare (because, of course, they are). Card’s book makes the nostalgic claim that children are useful because they are innocent. Hood’s movie leaves nostalgia by the roadside, making the more complex assertion that they are useful because of their unique socialization to be intimately involved with, rather than detached from, simulations.

  • In the ongoing discourse about games criticism and its relation to film reviews, Bob Chipman's latest Big Picture post uses his own review of the Ender's Game film as an entry point for a breathless treatise on criticism. The video presents a concise and nuanced overview of arts criticism, from the classical era through film reviews as consumer reports up to the very much in-flux conceptions of games criticism.  Personally I find this video sub-genre (where spoken content is crammed into a Tommy gun barrage of word bullets so that the narrator can convey a lot of information in a short running time) irritating and mostly worthless, since the verbal information is being presented faster than the listener can really process it. It reminds me of Film Crit Hulk, someone who writes excellent essays with obvious insight into filmmaking, but whose aesthetic choice (or "gimmick") to write in all caps is often a distraction from the content and a deterrent to readers. Film Crit Hulk has of course addressed this issue and explained the rationale for this choice, but considering that his more recent articles have dropped the third-person "Hulk speak"  writing style the all caps seems to be played out. Nevertheless, I'm sharing the video because Mr. Chipman makes a lot of interesting points, particularly regarding the cultural contexts for the various forms of criticism. Just remember to breathe deeply and monitor your heart rate while watching.

  • This video from Satchbag's Goods is ostensibly a review ofHotline Miami, but develops into a discussion of art movements and Kanye West:

  • This short interview with Slavoj Žižek in New York magazine continues a trend I've noticed since Pervert's Guide to Ideology has been releasing, wherein writers interviewing Žižek feel compelled to include themselves and their reactions to/interactions with Žižek into their article. Something about a Žižek encounter brings out the gonzo in journalists. The NY mag piece is also notable for this succinct positioning of Žižek's contribution to critical theory:

Žižek, after all, the ­Yugoslav-born, Ljubljana-based academic and Hegelian; mascot of the Occupy movement, critic of the Occupy movement; and former Slovenian presidential candidate, whose most infamous contribution to intellectual history remains his redefinition of ideology from a Marxist false consciousness to a Freudian-Lacanian projection of the unconscious. Translation: To Žižek, all politics—from communist to social-democratic—are formed not by deliberate principles of freedom, or equality, but by expressions of repressed desires—shame, guilt, sexual insecurity. We’re convinced we’re drawing conclusions from an interpretable world when we’re actually just suffering involuntary psychic fantasies.

Following the development of the environment on the team's blog you can see some of the gaps between what data was deemed noteworthy or worth recording in the seventeenth century and the level of detail we now expect in maps and other infographics. For example, the team struggled to pinpoint the exact location on Pudding Lane of the bakery where the Great Fire of London is thought to have originated and so just ended up placing it halfway along.

  • Stephen Totilo reviewed the new pirate-themed Assassin's Creed game for the New York Times. I haven't played the game, but I love that the sections of the game set in the present day have shifted from the standard global conspiracy tropes seen in the earlier installments to postmodern self-referential and meta-fictional framing:

Curiously, a new character is emerging in the series: Ubisoft itself, presented mostly in the form of self-parody in the guise of a fictional video game company, Abstergo Entertainment. We can play small sections as a developer in Abstergo’s Montreal headquarters. Our job is to help turn Kenway’s life — mined through DNA-sniffing gadgetry — into a mass-market video game adventure. We can also read management’s emails. The team debates whether games of this type could sell well if they focused more on peaceful, uplifting moments of humanity. Conflict is needed, someone argues. Violence sells.

It turns out that Abstergo is also a front for the villainous Templars, who search for history’s secrets when not creating entertainment to numb the population. In these sections, Ubisoft almost too cheekily aligns itself with the bad guys and justifies its inevitable 2015 Assassin’s Creed, set during yet another violent moment in world history.

  • Speaking of postmodern, self-referential, meta-fictional video games: The Stanley Parable was released late last month. There has already been a bevy of analysis written about the game, but I am waiting for the Mac release to play the game and doing my best to avoid spoilers in the meantime. Brenna Hillier's post at VG24/7 is spoiler free (assuming you are at least familiar with the games premise, or its original incarnation as a Half Life mod), and calls The Stanley parable "a reaction against, commentary upon, critique and celebration of narrative-driven game design":

The Stanley Parable wants you to think about it. The Stanley Parable, despite its very limited inputs (you can’t even jump, and very few objects are interactive) looks at those parts of first-person gaming that are least easy to design for – exploration and messing with the game’s engine – and foregrounds them. It takes the very limitations of traditional gaming narratives and uses them to ruthlessly expose their own flaws.

Roy’s research focus prior to founding Bluefin, and continued interest while running the company, has to do with how both artificial and human intelligences learn language. In studying this process, he determined that the most important factor in meaning making was the interaction between human beings: non one learns language in a vacuum, after all. That lesson helped inform his work at Twitter, which started with mapping the connection between social network activity and live broadcast television.

Aspiring to cinematic qualities is not bad in an of itself, nor do I mean to shame fellow game writers, but developers and their attendant press tend to be myopic in their point of view, both figuratively and literally. If we continually view videogames through a monocular lens, we miss much of their potential. And moreover, we begin to use ‘cinematic’ reflexively without taking the time to explain what the hell that word means.

Metaphor is a powerful tool. Thinking videogames through other media can reframe our expectations of what games can do, challenge our design habits, and reconfigure our critical vocabularies. To crib a quote from Andy Warhol, we get ‘a new idea, a new look, a new sex, a new pair of underwear.’ And as I hinted before, it turns out that fashion and videogames have some uncanny similarities.

Zombies started their life in the Hollywood of the 1930s and ‘40s as simplistic stand-ins for racist xenophobia. Post-millennial zombies have been hot-rodded by Danny Boyle and made into a subversive form of utopia. That grim utopianism was globalized by Max Brooks, and now Brad Pitt and his partners are working to transform it into a global franchise. But if zombies are to stay relevant, it will rely on the shambling monsters' ability to stay subversive – and real subversive shocks and terror are not dystopian. They are utopian.

Ironically, our bodies now must make physical contact with devices dictating access to the real; Apple’s Touch ID sensor can discern for the most part if we are actually alive. This way, we don’t end up trying to find our stolen fingers on the black market, or prevent others from 3D scanning them to gain access to our lives.

This is a monumental shift from when Apple released its first iPhone just six years ago. It’s a touchy subject: fingerprinting authentication means we confer our trust in an inanimate object to manage our animate selves - our biology is verified, digitised, encrypted, as they are handed over to our devices.

Can you really buy heroin on the Web as easily as you might purchase the latest best-seller from Amazon? Not exactly, but as the FBI explained in its complaint, it wasn't exactly rocket science, thanks to Tor and some bitcoins. Here's a rundown of how Silk Road worked before the feds swooped in.

  • Henry Jenkins posted the transcript of an interview with Mark J.P. Wolf. The theme of the discussion is "imaginary worlds," and they touch upon the narratology vs. ludology conflict in gaming:

The interactivity vs. storytelling debate is really a question of the author saying either “You choose” (interaction) or “I choose” (storytelling) regarding the events experienced; it can be all of one or all of the other, or some of each to varying degrees; and even when the author says “You choose”, you are still choosing from a set of options chosen by the author.  So it’s not just a question of how many choices you make, but how many options there are per choice.  Immersion, however, is a different issue, I think, which does not always rely on choice (such as immersive novels), unless you want to count “Continue reading” and “Stop reading” as two options you are constantly asked to choose between.

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