Curry Chandler

Curry Chandler is a writer, researcher, and independent scholar working in the field of communication and media studies. His writing on media theory and policy has been published in the popular press as well as academic journals. Curry approaches the study of communication from a distinctly critical perspective, and with a commitment to addressing inequality in power relations. The scope of his research activity includes media ecology, political economy, and the critique of ideology.

Curry is a graduate student in the Communication Department at the University of Pittsburgh, having previously earned degrees from Pepperdine University and the University of Central Florida.

Filtering by Tag: newmedia

Your brain on Kindle; 21st Century media literacy; how Disney shapes youth identity

Neuroscience, in fact, has revealed that humans use different parts of the brain when reading from a piece of paper or from a screen. So the more you read on screens, the more your mind shifts towards "non-linear" reading — a practice that involves things like skimming a screen or having your eyes dart around a web page.

Using the technology approach, the iPhone is the “school” and anyone who uses it adeptly is the master and anyone over 30 is, well, handicapped at best.   New technologies enable this approach because now, hardware and software are available and production has been democratized — everyone is a producer, a collaborator, a distributor and a participant.  While experiential and project-based learning is truly exciting and an important component of media literacy, it is not synonymous because the outcome of the technology approach is often limited to technical proficiency without critical autonomy. Whether using an iPad, a pencil or a videocam, pressing the right buttons is important but not enough!

The information, entertainment and cultural pedagogy disseminated by massive multimedia corporations have become central in shaping and influencing every waking moment of children's daily lives - all toward a lifetime of constant, unthinking consumption. Consumer culture in the United States and increasingly across the globe, does more than undermine the ideals of a secure and happy childhood: it exhibits the bad faith of a society in which, for children, "there can be only one kind of value, market value; one kind of success, profit; one kind of existence, commodities; and one kind of social relationship, markets."

Zizek's guide to ideology, Netflix tackles TV, digital dualist conservatism

Other ideological “masterpieces” that Žižek points to are much subtler, precisely because they occupy more prominent positions in the western cultural imaginary. He reads Jaws as a condensation of all the “foreign invaders” that privileged societies like upper-middle-class America worry will disrupt their peaceful communities. Part of what makes Fiennes’ film such a great showcase for Žižek’s approach to cultural studies is the persuasive effect of supplementing his explications with film clips. After listening to Žižek’s account of the ideological coordinates of the film, it’s difficult not to notice that all of the beach-goers scrambling to make it to the shore in one piece are affluent white Americans.

  • Writing for Memeburn, Michelle Atagana considers the strategies employed by Netflix in trying to “win television”. The strategies include producing original content, feeding binge habits, and using product placement.

If Netflix refines its model and signs on more shows, chances are it will make a formidable foe of big cable players such as HBO. The model that the company is currently working could also be exported to film, essentially making the next cinematic experience wherever, whenever and on whatever device the audience wants.

  • The Society Pages’ Cyborgology blog is one of my favorite resources for probing and provocative analysis of new media issues from a sociological perspective. One of the most interesting concepts considered by the blogs contributors is the notion of Digital Dualism. A recent post by Jesse Elias Spafford refines the digital dualism concept:

I posit that digital dualism, in fact, draws from both the ontological and the normative analyses. Specifically the digital dualist:

  1. Establishes an ontological distinction that carves up the world into two mutually exclusive (and collectively exhaustive) categories—at least one of which is somehow bound up with digital technology (e.g., that which is “virtual” vs. that which is “real”.)

  2. Posits some normative criteria that privileges one category over the other. (In most cases, it is the non-technological category that is deemed morally superior. However, charges of digital dualism would equally apply to views that favored the technological.)

In medias res: Semiology of Batman, economics of attention, hypodermic needles, magic bullets and more

So I've decided to headline these posts with interesting (to me) media-related content from around the web "In medias res". Not very original, I know, but "in the middle of things" seems appropriate.

Following the semiotics goals I defined earlier, we will explore the complex network of sign language of AAA games, comic books, the Batman universe and related pop-culture, we will explore the narrative themes behind it all and we will examine how Rocksteady implemented said sign language using semiotic principles.

Schiller elaborates on the ways in which, "Corporate speech has become the dominant discourse...While the corporate voice booms across the land, individual expression, at best, trickles through tiny constricted public circuits. This has allowed the effective right to free speech to be transferred from individuals to billion dollar companies which, in effect, monopolize public communication (pg. 45)." Privatization, deregulation and the expansion of market relationships are cited by Schiller as the environment in which the national information infrastructure has been eroded (pg. 46).

  • Tomi Ahonen, apparently the person who declared mobile technology the 7th mass medium (who knew?), has declared augmented reality the 8th mass media. The list of media, in order of appearance:

1st mass media PRINT - from 1400s (books, pamphlets, newspapers, magazines, billboards)

2nd mass media RECORDINGS - from 1890s (records, tapes, cartridges, videocassettes, CDs, DVDs)

3rd mass media CINEMA - from 1900s

4th mass media RADIO - from 1920s

5th mass media TELEVISION - from 1940s

6th mass media INTERNET - from 1992

7th mass media MOBILE - from 1998

8th mass media AUGMENTED REALITY - from 2010

The return to the “magic bullet” theory has led many Arab and Western media scholars to focus on the study of the role of social media in developing popular movements. Little or no attention is paid to folk and traditional communication outlets such as Friday sermons, coffeehouse storytellers (“hakawati”), and mourning gatherings of women (“subhieh”). These face-to-face folk communication vehicles play an important role in developing the Arab public sphere as well as in introducing change.

And this piece about a new sex-advice show on MTV mentions the "hypodermic needle" theory:

When you talk about "young viewers" as helpless victims who are targeted by a message and instantly fall prey to it, you are positing a pre-World-War-II era mass communications theory known as the hypodermic model.

This model saw mass media as a giant hypodermic needle that "injected" messages into our brains. And no brains were more susceptible to the injections than those of children.

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